Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

2009-06-03

My poor eyes, Sony!

So its E3 this week and all the major console makers are announcing their new gaming hardware or software and Sony has thoughtfully decided to put E3 announcements and trailers up for download in HD on their Store interface from the PS3/PSP. For some reason however, they've changed the background to be mostly white so that the list interface is now essentially white on white making it practically illegible on my very bright HD CRT. The normally slick and easy to use interface is almost impossible to read now:

PSN E3 Store

Excuse the redraw effect, its hard to take photos of a CRT and I was in a rush to get this posted. You know, there's a place for interfaces like this. I'll have comments about what I see when I figure out what I've chosen to download and can see again.

2008-10-29

Little Big Awesome Planet

Okay so its Little Big Planet, but its pretty awesome, actually. A 3D sorta 2D platformer puzzle game with layered depth and online scores and collaboration and gestures.

Yes, gestures. Playing a game and being able to make your character dance or give thumbs up or stick his tongue out is remarkably entertaining on its own. Even more so when playing in a group with friends online.

Now, I've got a little more LBP experience than many people these first few days after its launch since I was in on the beta and got to play it with friends and family then too. My daughter is only 6 and loved it, especially playing community levels and then assigning words to describe them.

The community aspect of the game is very well done, and this is most apparent by how upset everyone was the last day or so with the servers not connecting well -- it really affects things being able to play together and share levels.

Yes, you can create your own levels, with logic and puzzles and stories and characters and movement and vehicles and and and ... its very complex and huge and entertaining if you're the creative type.

Speaking of playing online though, in case anyone else ran into this problem, I had to port forward UDP port 56759 on my router to my PS3 to invite friends into my session. It would appear LBP doesn't make use of UPnP port forwarding functionality, which is somewhat disappointing.

2008-08-16

Criterion treats you right

Criterion Games loves their users, its obvious. Not only have they committed to "a year of Burnout", a year of updates and free additional features to their beautiful Burnout Paradise, but they keep improving the game's quality and distribution as well.

On the PS3 they've added proper 1080i support, using the processor to render the game at 720p and 1080i (and also added better 480p support for those pre-HD people). On both the PS3 and 360 they've added additional online content, and rules updates and a new news and calendar system. They're soon releasing their next major content update featuring bikes (motorcycles, not cyclists) and they're working on a new island full of additional content too, all for free.

As if all this weren't enough, and in case they weren't selling enough copies already, they've now announced on the official Playstation blog that they'll be releasing the full game as a download from the PSN store for just under $30 so you won't need a disc copy at all.

No, I don't know how big the download will be (although since the full game also ships for the 360 on DVD, it must be under 9GiB, not including updates). Yes, it is very clear for those who haven't played the game yet that the content on the disc version and the download version will be the same, that updates are available to both and that the motorcyle pack and coming trophy update are not for the download version only, so don't worry.

The question is, can I find someone to buy my disc copy for $30 so I can purchase the downloadable one and not need to put the disc in each time I want to play. I already play Warhawk this way, and I love my other downloaded games like Super Stardust HD for this too. I must say though, even though I upgraded my PS3 hard disk to a 120GiB 7200RPM model, its almost full again. Time to upgrade again.

2008-08-07

Home, its real, honest

There's no secret to the fact that I enjoy my Playstation 3 immensely, but the long drawn out saga that has been Sony's new Home feature is almost embarrassing at this point. Announced well over a year ago, Sony promised an open Beta by last summer and that never materialized. A website purporting to have instructions 'soon' about how to enter the beta process is now very stale. Some users who got into the closed beta have been leaking information about the state of Home as it goes along, but Sony has been very tight-lipped about it.

Well now it seems there's a new way to get into the beta testing, if you're wanting to do that. Simply download the new PS Home theme from the Playstation Store tonight and you'll be entered automatically. I'm sure quite a few people will jump at that opportunity, despite not knowing the size of this lottery nor how many will make it. I know I will.

2008-07-18

Elefunk is pretty cool

It was only five dollars. It also looked cool, but for $5 how can you go wrong? I'm slightly disappointed it didn't come with trophy support, and like several other PSN games, it could use some help with its leader board display (take some hints from Super Stardust and Super Rub a Dub people), but its pretty fun.

Sorry, let me back up a moment, we're talking Elefunk. Its a cute new physics / engineering puzzle game featuring elephants trying to cross bridges that badly need some support upgrades. You add trusses, supports, ropes, wires, spans, etc. in an attempt to make them withstand the weight of the elephants (and other critters) as they cross. You're also trying to beat the clock and use as few pieces as possible if you want a high score.

The game plays quite well. Its not as complex as a bridge building simulator I once tried for kicks, but it appears to have some decent physics as they're implemented for the game. Note, as the game points out, that only joints can break -- pieces in between joints simply detach from said joints. Also, joints are always mobile; you can't make a nice solid beam 20 units wide, its like you've strung them together with putty instead of a good weld, but once you get the hang of it, its quite entertaining.

Have I beaten it yet? Nope. Got through the first few levels (up to one called something like "this is going to be tricky") before deciding to quit for the evening. I'll definitely go back and try levels over to do them faster or more efficiently, although it would be nice to see the stress on your joints in some type of colour coding before they break, to judge how close you got to failure. Also, trophies. Small puzzle games should all feature trophies.

The verdict? Definitely worth $5. Needs in-game music. Needs trophies. Very replayable. Could use higher resolution graphics -- somewhat blurry to me, not as sharp as Super Stardust for example. Music is so so, but crisp and fairly well recorded.

2008-07-03

In-game XMB will have to wait

Well it would appear that Sony heeded my advice and took down the PS3 2.40 patch. Now, according to Sony, it wasn't to give us something to complain about, but rather because people were complaining anyway. It seems the firmware didn't take for all users, and gave a few some problems, so they took it back down for debugging. Maybe it'll be back up soon, maybe not.

Personally, I was somewhat anxious to check out trophies so I was online Wednesday morning checking for the update and got it just fine, as well as the Super Stardust update with Trophy support. I've been working on unlocking them ever since (PSN ID Maluraq if you'd like to compare).

The in-game XMB access is pretty cool and very smooth I might add. Its not as fast as when you're not playing a game, but I can scroll through my trophies and friends list and look at music titles and such while a car slowly rotates in the background (the live 'screensaver' view from Gran Turismo 5: Prologue). In fact, that's what most impressed me -- the XMB does not automatically pause the game that you're playing, but instead leaves it running (unless the game itself chooses to pause as a result) which makes for some cool background graphics in the case of GT5:P or when running Folding@Home.

I'll be getting those trophies before anyone else can while you guys wait for the firmware to be available again :-)

2008-06-30

In-game XMB ruins blog

Seriously, now what will the readers of Sony's official blog whine about? In case you haven't heard, Sony has announced the much-anticipated Playstation 3 firmware version 2.40 for July 2nd of this year (that's 2008 for you time-travelers). The first video details the in-game XMB feature, allowing contact with other gamers as well as some settings and direct launching of other games from within a first game and the second introduces the new trophy system.

Trophies, I'm excited about. In-game XMB, only so much but being able to set up my bluetooth headset while already in-game (Warhawk!) would be much appreciated. I can't wait to check my friends to see what they've actually achieved in some games, and to compare our mad skillz. I hope that already released games with built-in accomplishments of various forms will port their old rewards to the new trophy system though (I mean you, Insomniac and Naughty Dog).

Well, here's to seeing what the next big complaint will be.

2008-06-26

Open letter to PS3 haters

What is with you haters? The PS3 has quite a few good games, none of which required Sony to pay anyone anything. Microsoft is the one who pays for exclusives, not Sony. Microsoft bought all of Bungie back in the day to keep Halo exclusive even.

Resistance, Resistance 2 and Ratchet & Clank are exclusives for the PS3 from Insomniac Games. Drake's Fortune is a gorgeous exclusive from Naughty Dog. Heavenly Sword is exclusive and very fun, Warhawk is exclusive and I love the excellent online 32 player battles. Metal Gear Solid 4 is one of the best games of the year, easily, and is exclusive to the PS3 (good luck making a 50GiB game on the 360).

As others have pointed out, a number of the new games are being designed directly for the PS3 now and then being ported to the XBox 360, not the other way around (like LucasArts. That includes Burnout Paradise, which is including software scaling for 1080i support on the PS3 in their next update without losing their 60fps speed, because the Cell has a lot of power left over.

Do I love my PS3? Yes. Do I have anything against the 360? Not really -- but the 9GiB disc limit is a pain, although XBL and achievements are pretty cool. As far as achievements go though, most of the games I like playing have them built-in anyway (see list above) so its not really relevant to me. Just stop claiming the PS3 has no good games, just like the 360 had no good games when it launched either.

2008-06-06

PSN Store Late with Qore, Novastrike

As an addendum to my entry on Qore, its worth noting that the PSN store update didn't happen for on Thursday, at least not in EST and that over 5,000 comments were made to the PSN Store update blog entry (which was intermittently unavailable for me this morning). I began my downloads this morning, and will likely have more comments in a new post later.

For now, I'd like to point out that there are some serious cry-babies in the gaming community (as will be evidenced by a reading of the aforementioned Playstation blog. I still see no reason for the hostility some people appear to have toward Qore. Perhaps they spend too much of their time swallowing the opinions of others instead of reading what Qore really is intended to be.

Many people seem under other circumstances to not understand the difference between Sony as a platform maintainer and Sony as a publisher of content, and that may be part of the problem here. Since Sony's publishing the blog and Sony's publishing the PSN store and Sony's publishing this Qore magazine, then it must be the same resources involved in each? Right? Wrong. There's potentially no cross-over in talent or resources at all in fact, much like Sid Meiers probably has nothing to do with the latest Burnout game, despite both being published by EA.

At any rate, I'd love to know the technical reasons for the Store not being updated on time but right now my PS3 is at home happily chugging away downloading several gigabytes of new content, including this month's episode of Qore and the first self-published title on the PSN, Novastrike.

2008-05-01

Echochrome

I love a good puzzle game. I buy those little metal Chinese puzzles whenever possible. My wife is still bitter from the first such 3D puzzle she bought me that I solved in an hour or so. Its just a function of how my brain works, and I really enjoy exercising it. As such, I'm very excited about tonight's release of Echochrome in North America on the PSN (on the Sony Playstation Network Store). Its a very cool 3D puzzle game based lightly on the work of Escher.

You basically have control of a 3D view of a simple line-drawn environment with one or more little figures walking around in essentially straight lines on it. There are obstacles and jumping pads and holes in the floor and gaps to cross, all without any direct control of the characters. The really interesting part is that the rotating of the image such that a path looks connected (because the gap is hidden by another piece of the foreground) causes th path to be connected, at least until you rotate it again. The same goes for hiding obstacles or for how jumping and falling work.

Tell you what, try Youtube for a video of it instead, it'll make much more sense.

Now you get it? A little maybe? Very cool, don't you think? Now here's the really cool part -- you can create your own levels in the game, then either share them with friends or upload them directly back to the game makers and let them possibly include your creation(s) in future (free) updates to the game. Check out the official blog entry for more information.

2008-03-23

Gaming consoles going nowhere

A recent piece by Alex St. John, an ex-Microsoft worker who was deeply involved in making Windows the preferred platform for gaming back in the 90's and had his fingers in Direct-X and other technologies has predicted the demise of console gaming systems and the rise of PC gaming in the future. Some of you may remember as I do when he wrote a regular ranting but interesting column in the back of Boot magazine, destined to become Maximum PC.

Contrary to how you may interpret my title, and regardless of what you might read in discussions on Slashdot, I completely disagree for a few simple reasons.

First off, there's the fact that this has been predicted before and not been true. Back when Microsoft introduced the X-box gaming platform, it was trying to prove that PC gaming was as good or better than existing consoles for the same price and so the X-box was basically off-the-shelf PC parts assembled with some extra Copyright protection features to make it usable as a gaming system. It had a PC gaming video card, and a PC hard drive, a PC CPU and a PC-like motherboard with PC-standard USB and a PC-like disc drive, PC-style RAM and unfortunately for Microsoft, PC-like cost to build.

Microsoft lost a tonne of money making and delivering the X-box. When they brought out their quite famous second-generation system, the 360, they even completely ceased sales and support on their original system (unlike Sony with the PSOne and PS2). Although it played games reasonably well, and was a pretty good platform and system, and despite how they'd wooed PC game developers with Direct-X compatibility and an Intel CPU, the system simply wasn't a profitable way to do gaming (for Microsoft). As a testament to this truth, he 360 no longer bears almost any resemblance to its first generation's PC roots using a custom external power brick, a custom PowerPC-based CPU (as their competitors Nintendo and Sony do), and a completely overhauled memory and video architecture. The PC-branded-as-a-console was a financial disaster, and is gone.

So why would someone suddenly believe that a PC as a gaming system would now be more successful? More importantly, what really makes consoles successful? One of the big factors in a gaming console is stability. A game developer making a game for the PC targets a random point in the future, and doesn't know what PCs will be able to do. Their game may require huge new $1000 video cards to run (Crysis) or may look terrible (no comment). Users can't be certain of what they'll need to play the games, although the devout frequently lay out the price of a PS3 for a new video card regularly to keep up.

Console game designers have a fixed target. For example, the CPU and HD video card and DVD drive and unified RAM of the X-Box 360, or the Cell processor, HD video card, hard drive, Blu-ray disc, segregated RAM and motion sensitive controller of the PS3, or the CPU, SD video and motion sensing and pointer-like controller of the Wii. They pick a platform, know exactly what they're able to do and are able to perfectly test what the user's experience will be, and then attempt to deliver their game to that audience, knowing mostly what the audience's experience will be like, and not worrying about different capabilities of different 360s, PS3s, or different Wii systems being a problem like PC game developers do.

Now sure, there are advantages to PC game development, such as the constantly higher ceiling of power the systems have for you to work with as a developer. 512MB of RAM one year, 1GB the next, 2GB the next, and so on. There are PC game systems that support up to three video cards now running in parallel for unimaginable graphics power. But consider for a moment which horse you'd place your bets with -- those willing to keep their systems up to date constantly to play the newest games (not to mention dealing with Windows problems, viruses, etc.), or the number able to pick up a Wii controller and play any game they buy with no fuss.

I'm not saying the PC gaming market is going to cease to exist at all, in fact I think it will thrive, but it will become more and more of a niche market as online Java and Flash games take over the low-end and high-end games are only accessible to the most devout gamers while the bulk of games will continue to be produced for gaming consoles of various types.