Showing posts with label Echochrome. Show all posts
Showing posts with label Echochrome. Show all posts

2008-06-24

Feeling the Escher love

Well if you've been following this blog (and I can't imagine why you wouldn't), you'd know I love the PSN downloadable game Echochrome. If you didn't read my previous post about this game, Echochrome is a cool little 2D/3D black and white puzzle game reminiscent of (and inspired by) M.C. Escher's impossible geometry paintings.

One of the interesting features of Echochrome (and one of the primary reasons I bought it) is that it includes a level editor that allows you to create your own levels which you can then send to friends on the Playstation Network or upload to the servers of the game designers for review and possible inclusion in future updates.

I'll admit, I haven't played the game for as many hours as I thought I might, partly due to being busy, partly because Burnout Paradise and Hot Shots Golf were taking up so much of my time, and partly because some of the more difficult levels required me to take a mental break after beating them. That said, I found myself dreaming up new and interesting level shapes I could build in the level editor. I made four or five basic levels, nothing too fancy, just to try out my skills and figure out the controls and possibilities afforded me. I uploaded the few that seemed to work as I figured, "why not share?"

So just today I see that the Echochrome devs have posted on the Playstation Blog and that there are 30 new levels coming to the game from North America (the USA, Canada and Malta in fact) in the next downloadable update and I figure "ah, some new content" and figured I ought to browse the level diagrams on Flickr and see what's new and interesting. Well imagine my surprise as I'm scrolling through the photos and I recognize one of my levels is being included in the update, rated a difficulty of 2. A quick "Woohoo!" goes through my head and I call my wife to brag about having made one of the thirty included levels when I notice that another of my levels, this one rated a 3, is also being included.

Yes, I'm bragging. Leave me alone, it feels good. My head should shrink back down by tonight when I'm trying to sneak past the automatic sentry machines in MGS4.

2008-05-01

Echochrome

I love a good puzzle game. I buy those little metal Chinese puzzles whenever possible. My wife is still bitter from the first such 3D puzzle she bought me that I solved in an hour or so. Its just a function of how my brain works, and I really enjoy exercising it. As such, I'm very excited about tonight's release of Echochrome in North America on the PSN (on the Sony Playstation Network Store). Its a very cool 3D puzzle game based lightly on the work of Escher.

You basically have control of a 3D view of a simple line-drawn environment with one or more little figures walking around in essentially straight lines on it. There are obstacles and jumping pads and holes in the floor and gaps to cross, all without any direct control of the characters. The really interesting part is that the rotating of the image such that a path looks connected (because the gap is hidden by another piece of the foreground) causes th path to be connected, at least until you rotate it again. The same goes for hiding obstacles or for how jumping and falling work.

Tell you what, try Youtube for a video of it instead, it'll make much more sense.

Now you get it? A little maybe? Very cool, don't you think? Now here's the really cool part -- you can create your own levels in the game, then either share them with friends or upload them directly back to the game makers and let them possibly include your creation(s) in future (free) updates to the game. Check out the official blog entry for more information.