2008-06-24

Feeling the Escher love

Well if you've been following this blog (and I can't imagine why you wouldn't), you'd know I love the PSN downloadable game Echochrome. If you didn't read my previous post about this game, Echochrome is a cool little 2D/3D black and white puzzle game reminiscent of (and inspired by) M.C. Escher's impossible geometry paintings.

One of the interesting features of Echochrome (and one of the primary reasons I bought it) is that it includes a level editor that allows you to create your own levels which you can then send to friends on the Playstation Network or upload to the servers of the game designers for review and possible inclusion in future updates.

I'll admit, I haven't played the game for as many hours as I thought I might, partly due to being busy, partly because Burnout Paradise and Hot Shots Golf were taking up so much of my time, and partly because some of the more difficult levels required me to take a mental break after beating them. That said, I found myself dreaming up new and interesting level shapes I could build in the level editor. I made four or five basic levels, nothing too fancy, just to try out my skills and figure out the controls and possibilities afforded me. I uploaded the few that seemed to work as I figured, "why not share?"

So just today I see that the Echochrome devs have posted on the Playstation Blog and that there are 30 new levels coming to the game from North America (the USA, Canada and Malta in fact) in the next downloadable update and I figure "ah, some new content" and figured I ought to browse the level diagrams on Flickr and see what's new and interesting. Well imagine my surprise as I'm scrolling through the photos and I recognize one of my levels is being included in the update, rated a difficulty of 2. A quick "Woohoo!" goes through my head and I call my wife to brag about having made one of the thirty included levels when I notice that another of my levels, this one rated a 3, is also being included.

Yes, I'm bragging. Leave me alone, it feels good. My head should shrink back down by tonight when I'm trying to sneak past the automatic sentry machines in MGS4.

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